![]() While you can order your Sim to attempt to pass through a trap on their own, it's ill-advised and rarely works. Further, each room is blocked by a large archway with a trap, and you'll need to pass through it to see the next room. ![]() While the exterior of temples is always the same, you won't know the floor plan until you're inside. While a Sim's energy, bladder, social, fun, and hygiene meters should all hold out if they were near-maximum, you may want to take a meal with you to counteract hunger. Further, fully exploring a single temple will take several in-game hours. However, the temples feature traps that will inflict debuffs on Sims who fail to disarm them, so holding at least two of each defensive spray is advised. The temples themselves will not require any special gear, and never require machetes. Then, head back to temple on the second day so you're starting fresh with green meters across the board. (Consult the Jungle Maps page for the quickest path there.) Once you arrive at the temple, it's advised to fast travel back to the Sim's rental property for the night to refill all their need meters. Instead, use the first day to have a Sim clear a path to the temple, including the archway that leads to the temple itself. If you are starting a new vacation, it's advised to ignore the temple on the first day. ![]()
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